53447 Tamiya Tank Battle System

0/50/50/50/50/5
Product Code: TA53447
Stock Status: Usually Ships in 1 to 2 Days
£94.00loading (inc VAT @ 20%)
Price Match
 
Original Price:
 
we accept these credit cards
 
Optional Extras
 
  • Description
  • Requires
Infrared battle system for Tamiya 1/16 R/C tanks.

This units allows Tank battles without the risk of damage to your models.

A wide range of sound effects and actions are reproduced with Battle System including: damage blast, engine trouble sound, loss of speed, blast reaction, limited operation state, and finally inoperative state. The Battle System provides a maximum shooting range of 30m and can be easily installed to your tank even after assembly and painting.

Personalize your Tank Combat!
The Epoch-making Battle System lets you choose among three tank classes: light, medium, and heavy at the flick of a switch. It also allows you to choose the number of blasts your tank can endure and the length of time between each firing. The Battle System lets you set the conditions exactly as you wish. (See diagram below for more details.)

Taking a Hit:
You have just been hit by the enemy tank! You will hear the booming "damage blast" sound and feel your tank shake with the "blast reaction" effect. The GFS Unit will also flash to indicate the hit, and the sound and speed of your engine will slow. Also, directly after taking a hit, your tank gets "shaken up" and temporarily loses the ability to fire-you're down...but not out.

Blown Away!
Your tank can only absorb so much punishment. After a certain number of blasts (this too can be adjusted), you will hear an "explosion" and the GFS Unit will flash intensely. Your tank will make two final lurches forward before the engine shuts down and all tank control is lost. NOW you're out...but...

Back from the Dead:
The good news is that after a short period of "down-time" (about 15sec), your tank will come back to life with the "battery engine start-up" sound. For a short time, your tank remains invulnerable to enemy fire, allowing for some evasive manoeuvering before striking back at your foe.

Long 30m Shooting Distance:
The Battle System provides a maximum shooting distance of 30m, allowing for spacious tank-to-tank battling in a variety of settings.

When the enemy is within 5m of your tank, blasting him at any angle will cause damage.

When the enemy is outside the 5m radius, only hits made at right angles to the tank (front, sides, or rear) will be effective. The Battle System stays true to laws of real tank combat, where hits received diagonally harmlessly defect off the thick armor plating.
Fitting to your tank
An R/C tank with Multifunction unit
At least 2 Battle Systems are required for tank battles

Photo shows system fitted to a Tiger 1 turret (Not included)

53447 Tamiya Tank Battle System

Price: £94.00loading (inc VAT @ 20%)
0/50/50/50/50/5
Product Code: TA53447
Brand: Tamiya
Stock Status: Usually Ships in 1 to 2 Days
Quantity:
  | 
 

  • Description
  • Requires
Infrared battle system for Tamiya 1/16 R/C tanks.

This units allows Tank battles without the risk of damage to your models.

A wide range of sound effects and actions are reproduced with Battle System including: damage blast, engine trouble sound, loss of speed, blast reaction, limited operation state, and finally inoperative state. The Battle System provides a maximum shooting range of 30m and can be easily installed to your tank even after assembly and painting.

Personalize your Tank Combat!
The Epoch-making Battle System lets you choose among three tank classes: light, medium, and heavy at the flick of a switch. It also allows you to choose the number of blasts your tank can endure and the length of time between each firing. The Battle System lets you set the conditions exactly as you wish. (See diagram below for more details.)

Taking a Hit:
You have just been hit by the enemy tank! You will hear the booming "damage blast" sound and feel your tank shake with the "blast reaction" effect. The GFS Unit will also flash to indicate the hit, and the sound and speed of your engine will slow. Also, directly after taking a hit, your tank gets "shaken up" and temporarily loses the ability to fire-you're down...but not out.

Blown Away!
Your tank can only absorb so much punishment. After a certain number of blasts (this too can be adjusted), you will hear an "explosion" and the GFS Unit will flash intensely. Your tank will make two final lurches forward before the engine shuts down and all tank control is lost. NOW you're out...but...

Back from the Dead:
The good news is that after a short period of "down-time" (about 15sec), your tank will come back to life with the "battery engine start-up" sound. For a short time, your tank remains invulnerable to enemy fire, allowing for some evasive manoeuvering before striking back at your foe.

Long 30m Shooting Distance:
The Battle System provides a maximum shooting distance of 30m, allowing for spacious tank-to-tank battling in a variety of settings.

When the enemy is within 5m of your tank, blasting him at any angle will cause damage.

When the enemy is outside the 5m radius, only hits made at right angles to the tank (front, sides, or rear) will be effective. The Battle System stays true to laws of real tank combat, where hits received diagonally harmlessly defect off the thick armor plating.
Fitting to your tank
An R/C tank with Multifunction unit
At least 2 Battle Systems are required for tank battles

Photo shows system fitted to a Tiger 1 turret (Not included)

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53447 Tamiya Tank Battle System

0/50/50/50/50/5
Product Code: TA53447
Stock Status: Usually Ships in 1 to 2 Days
£94.00loading (inc VAT @ 20%)
Price Match
 
Original Price:
 
we accept these credit cards
 
Optional Extras
 
  • Description
  • Requires
Infrared battle system for Tamiya 1/16 R/C tanks.

This units allows Tank battles without the risk of damage to your models.

A wide range of sound effects and actions are reproduced with Battle System including: damage blast, engine trouble sound, loss of speed, blast reaction, limited operation state, and finally inoperative state. The Battle System provides a maximum shooting range of 30m and can be easily installed to your tank even after assembly and painting.

Personalize your Tank Combat!
The Epoch-making Battle System lets you choose among three tank classes: light, medium, and heavy at the flick of a switch. It also allows you to choose the number of blasts your tank can endure and the length of time between each firing. The Battle System lets you set the conditions exactly as you wish. (See diagram below for more details.)

Taking a Hit:
You have just been hit by the enemy tank! You will hear the booming "damage blast" sound and feel your tank shake with the "blast reaction" effect. The GFS Unit will also flash to indicate the hit, and the sound and speed of your engine will slow. Also, directly after taking a hit, your tank gets "shaken up" and temporarily loses the ability to fire-you're down...but not out.

Blown Away!
Your tank can only absorb so much punishment. After a certain number of blasts (this too can be adjusted), you will hear an "explosion" and the GFS Unit will flash intensely. Your tank will make two final lurches forward before the engine shuts down and all tank control is lost. NOW you're out...but...

Back from the Dead:
The good news is that after a short period of "down-time" (about 15sec), your tank will come back to life with the "battery engine start-up" sound. For a short time, your tank remains invulnerable to enemy fire, allowing for some evasive manoeuvering before striking back at your foe.

Long 30m Shooting Distance:
The Battle System provides a maximum shooting distance of 30m, allowing for spacious tank-to-tank battling in a variety of settings.

When the enemy is within 5m of your tank, blasting him at any angle will cause damage.

When the enemy is outside the 5m radius, only hits made at right angles to the tank (front, sides, or rear) will be effective. The Battle System stays true to laws of real tank combat, where hits received diagonally harmlessly defect off the thick armor plating.
Fitting to your tank
An R/C tank with Multifunction unit
At least 2 Battle Systems are required for tank battles

Photo shows system fitted to a Tiger 1 turret (Not included)

53447 Tamiya Tank Battle System

Price: £94.00loading (inc VAT @ 20%)
0/50/50/50/50/5
Product Code: TA53447
Brand: Tamiya
Stock Status: Usually Ships in 1 to 2 Days
Quantity:
  | 
 

  • Description
  • Requires
Infrared battle system for Tamiya 1/16 R/C tanks.

This units allows Tank battles without the risk of damage to your models.

A wide range of sound effects and actions are reproduced with Battle System including: damage blast, engine trouble sound, loss of speed, blast reaction, limited operation state, and finally inoperative state. The Battle System provides a maximum shooting range of 30m and can be easily installed to your tank even after assembly and painting.

Personalize your Tank Combat!
The Epoch-making Battle System lets you choose among three tank classes: light, medium, and heavy at the flick of a switch. It also allows you to choose the number of blasts your tank can endure and the length of time between each firing. The Battle System lets you set the conditions exactly as you wish. (See diagram below for more details.)

Taking a Hit:
You have just been hit by the enemy tank! You will hear the booming "damage blast" sound and feel your tank shake with the "blast reaction" effect. The GFS Unit will also flash to indicate the hit, and the sound and speed of your engine will slow. Also, directly after taking a hit, your tank gets "shaken up" and temporarily loses the ability to fire-you're down...but not out.

Blown Away!
Your tank can only absorb so much punishment. After a certain number of blasts (this too can be adjusted), you will hear an "explosion" and the GFS Unit will flash intensely. Your tank will make two final lurches forward before the engine shuts down and all tank control is lost. NOW you're out...but...

Back from the Dead:
The good news is that after a short period of "down-time" (about 15sec), your tank will come back to life with the "battery engine start-up" sound. For a short time, your tank remains invulnerable to enemy fire, allowing for some evasive manoeuvering before striking back at your foe.

Long 30m Shooting Distance:
The Battle System provides a maximum shooting distance of 30m, allowing for spacious tank-to-tank battling in a variety of settings.

When the enemy is within 5m of your tank, blasting him at any angle will cause damage.

When the enemy is outside the 5m radius, only hits made at right angles to the tank (front, sides, or rear) will be effective. The Battle System stays true to laws of real tank combat, where hits received diagonally harmlessly defect off the thick armor plating.
Fitting to your tank
An R/C tank with Multifunction unit
At least 2 Battle Systems are required for tank battles

Photo shows system fitted to a Tiger 1 turret (Not included)